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Kobi David

בקרוב - FSX SP1

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פורסם

לפני מספר ימים החל שלב הבטא של SP1 עבור FSX.

לאחר התקנה נקייה ומחודשת של הסימולטור בתוספת ה SP1 אני חייב להודות שיש שיפור משמעותי בביצועים.

בנוסף, SP1 עבור ה SDK גם נכנס לשלב הבטא, לכל הצבעים שבינכם.....

יש למה לחכות.

ההודעה הרשמית של מיקרוסופט:

One of the main goals of SP1 is performance. We addressed several issues wrt performance, and believe you will see:

1) Noticeably reduced load times

2) Increased FPS during flight

3) Greatly increased multicore usage for both loading and in-flight.

FPS will be increased for single-core, dual-core, and quad-core machines. We expect you to see 40% improvement in most cases. A minimum of 20% should be measured in some edge cases, with some other edge cases seeing 60-80% improvement.

Loading on multicore machines, we expect you to see additional usage of the additional cores.

During flight on multicore machines, as terrain and terrain textures are loaded you will notice significant multicore usage. As all tiles are loaded, the multicore usage will fall off, this is expected. As the terrain is re-lit, approximately every minute, you will see multicore usage increase. As you bank and load terrain tiles, or as you fly forward and force a load of more terrain tiles, you will see the multicore usage increase.

פורסם
לפני מספר ימים החל שלב הבטא של SP1 עבור FSX.

לאחר התקנה נקייה ומחודשת של הסימולטור בתוספת ה SP1 אני חייב להודות שיש שיפור משמעותי בביצועים.

בנוסף, SP1 עבור ה SDK גם נכנס לשלב הבטא, לכל הצבעים שבינכם.....

יש למה לחכות.

ההודעה הרשמית של מיקרוסופט:

One of the main goals of SP1 is performance. We addressed several issues wrt performance, and believe you will see:

1) Noticeably reduced load times

2) Increased FPS during flight

3) Greatly increased multicore usage for both loading and in-flight.

FPS will be increased for single-core, dual-core, and quad-core machines. We expect you to see 40% improvement in most cases. A minimum of 20% should be measured in some edge cases, with some other edge cases seeing 60-80% improvement.

Loading on multicore machines, we expect you to see additional usage of the additional cores.

During flight on multicore machines, as terrain and terrain textures are loaded you will notice significant multicore usage. As all tiles are loaded, the multicore usage will fall off, this is expected. As the terrain is re-lit, approximately every minute, you will see multicore usage increase. As you bank and load terrain tiles, or as you fly forward and force a load of more terrain tiles, you will see the multicore usage increase.

הבשורה הטובה זה שימוש ב Multi Core, השאלה היא מדוע רק עכשיו הם התעוררו בנושא.

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