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Chris Bell

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כל דבר שפורסם על-ידי Chris Bell

  1. TY Joel these are fixed poly's from custom asm code its going to brutal to get these all over im trying to script this somehow; not sure yet how to go about it but i am happy somewhat with the general effect now still need to tweak the asm code
  2. didn't like what i had going so far; this is my new direction for Israel light map (this is just a small test area)
  3. TY Dvir these textures are not available online this is a side project im working on among others
  4. ?how does this looks
  5. TYVM Ittai, much appriciated ive looked into few pics to get direction the white blotches seen from above don't look good in sim they become a large white clear spots when flying over at 1000ft i have been working round the clock on this one ill upload a pic in a few that will blow ORBX light to next century noting fancy; just showing the general light map and the cherry on the top; this will work over any photoreal as a n night map
  6. ?which set is closer
  7. ?better
  8. TY Raz thats the sort of feedback i was looking for ill try to get more ornage in it
  9. after much refining; here's what i got so far (im uploading a short video that shows the lights flickering)
  10. Thx Joel there is no night texture included with iVFR project; as i never made them in the pics you see iVFR with my new lights effect they are interdependent of each other
  11. ?how's this (note; these lights come on at night on top of iVFR or any photoreal! (see dusk image below
  12. (in the images i posted; is an automated script im working on (work in progress to replace predefined pixels with night light color effect im still dialing in the randomness density as well as the actual color effect
  13. night lighting with photoreal is not autogen its an actual darkened image embedded inside the photo real bgl's FSX uses to bled in and out as needed; there's just no other way around it you should expect the lights to only be where they have photo real coverage or as standard landclass objects without photoreal
  14. TY Joel with all the work the community has made so far they wont come close we got accurate objects; correctly placed they have few cartoon like objects; randomly scattered masked by few iconic landmarks don't fall into orbx marketing hype; their marketing concept is simple they through at you little bit of mesh and objects from every piece on the globe to psychologically tie you in to ORBX product line in the long run im sure those who don't know better; will be more than happy with it
  15. i can only send a single like per thread; still Thank for sharing your hard work and with us
  16. Chris Bell

    Night lights

    ?My Night lights side by side; any comments Dusk Dawn
  17. i have revised GDEM v2 Patches scheme from now on i will release a single file format that includes all GDEM v2 repairs the first global patch and more info can be found here http://vatil.org.il/forum/index.php?showtopic=40054 Enjoy GDEM v2 Global Patch Coverage Map !please note this map is showing current GDEMv2 repaired/flattened areas, GDEMv2 Mesh covers all of Israel (Orange - Eilat City (LLET (Pink - Ovda (LLOV (Green - Rishon to KiryatGat (LL59, LLEK, LLHS (Blue - Petah Tikva (LLBG Red - Tel Aviv (Yellow - Herzliya to Haifa (LLSD, LLHZ, LLES, Z15C
  18. !!!GDEMv2 Herzliya Haifa Flatten Revised pls re download, overwrite existing http://vatil.org.il/forum/index.php?showtopic=40054#entry390212
  19. TY Liaz im talking about runways that by default positioned with the wrong elevation it who'd help to know the correct elevation
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